A complete guide to Saber development in Star Railway from breakthrough to light cone, creating the strongest knight

A new chapter of Star Dome Railway: A guide to Saber’s development
Chapter 1: A new legend of the Star Continent
In Star Dome Railway, every character is like a star in the sky, shining brightly. Saber is a new star that is about to bloom and will surely light up the sky. As a pioneer who has walked on this star continent for many years, are you ready to welcome this upcoming knight?
Every character in Star Dome Railway is unique, like the brightest star in the night sky. Saber’s arrival is like a meteor across the sky, illuminating this star continent. Under this vast sky, we will explain in detail how this new hero can become the most dazzling existence under your leadership.
Chapter 2: The way of growth of knights
In this star continent, cultivating a powerful knight is like cultivating a peerless master. Saber’s growth path requires your careful care and careful preparation. From basic breakthroughs to exclusive light cones, each link requires specific preparation, just like forging a sword, which requires thousands of hammers and tempers.
In this long process of cultivation, the preparation of materials is the most critical link. Just like a chef needs to select each ingredient when making a family secret recipe, we also need to carefully prepare each material when cultivating Saber. These materials are not only the cornerstone of Saber’s growth, but also the ladder for you to become a master on this star continent.
Chapter 3: The Road to Light Cone
Saber’s exclusive Light Cone – “Coronation without Reward” is a symbol of the power of this knight and an important guarantee of the strength of your team. To upgrade this Light Cone from the basics to the final glory, you need to prepare the following materials: Instinct of Plunder, Ambition of Tampering, Will of Trampling, Buli Fang, Wolf Poison Saw Fang, Moon Mad Fang, and a large number of credit points. These materials are like the keys to light up the Light Cone, and each one is indispensable.
Chapter 4: The Road to Breakthrough
Saber’s road to breakthrough is like climbing a mountain. Each stop requires effort to reach the next stop. From level 20 to level 70, each stage requires a different combination of materials. The instinct of plunder, the ambition of tampering, the will of trampling, and the era of drunkenness, these materials require not only quantity but also quality. Especially the era of drunkenness, this material can be obtained through the stagnant shadow of the Pinoconi Theater. It is recommended that you prepare in advance.
Chapter 5: The Road of Traces
Saber’s trace system is an important part of the character’s growth. Each level of trace upgrade requires specific material support. From Buli Fang to the Destroyer’s End, each material is like a bright star, lighting up Saber’s growth path. Especially the Destroyer’s End, this material can be obtained through the copy of the support cabin. It is recommended that you brush it more.
Chapter 6: The Way of Recharge
In this long process of development, recharge is also an important topic. Just like you need sufficient fuel in the journey to the starry sky, proper recharge can make your game experience smoother. Treabar provides you with a variety of recharge discounts, from the fastest 3 minutes of direct storage experience to up to 20% recharge discounts. These discounts will