Category: Gaming News

  • Silence of light and shadow interweaving – the loneliness and tenderness of “Sunday”

     

    Under the boundless starry sky, there is a kind of silence, like the sea in the middle of the night, cold and transparent.
    “Sunday” walked into this world, softly and firmly, like a silent boat, slowly sliding across the river of time.
    He is not the most dazzling flame on the battlefield, but the gentle light, warm but not ostentatious, silently watching everyone’s pulse.

    His power, hidden in the name of “Tongxie”, is a restrained power.
    He is not good at shouting loudly,
    but he can use every skill to awaken the sleeping life.
    His light cone, named “Flight Back to the Earth”,
    seems to tell you: no matter how far you fly, your heart must always return to tranquility.

    When he casts a skill,
    it is like an invisible wind, gently brushing the face of the ally.
    Their pace suddenly quickened, the damage suddenly increased,
    and the power of the summoned creatures was also awakened, like the memories that were evoked, warm and fresh.

    In his ultimate move, he performed “Ode to Lightness and Scars”.
    This is a ritual of healing and protection,
    which brings energy to allies and cloaks them in the aura of “the Blessed”.
    The critical damage is carefully stitched, and every stitch is his deep care.
    The glory of the Blessed fades slowly over time, but never disappears.

    His talent is silent words,
    which makes the critical rate rise quietly, and the secret skills are like a starting point,
    which lights up the team’s hope at the beginning of the battle.

    He has the power that does not consume skill points,
    the energy surge at the beginning of the battle,
    and the ability to dispel negative effects.
    These are the soft strength in his heart,
    which silently but deeply supports the team’s progress.

    His attribute upgrades are not ostentatious,
    critical damage, defense, resistance,
    just like his inner practice, heavy but not revealing.

    His star soul is his deep secret,
    layer upon layer of power,
    like the memory stacked in his heart,
    let him and his allies’ speed and strength leap together,
    let the critical hit rate transform into endless critical hit damage,
    this is an internal cycle, a hidden rhythm.

    “Sunday” is not a wild flame,
    but a gently flowing warmth.

    In the cold starry sky,
    he weaves a protective net with silence,
    making loneliness no longer lonely,
    making silence become strength.

    When you feel lost in battle,
    he is the soft light,
    not impatient, firm and gentle.
    His existence is a silent companionship,
    silently guarding every life in the long river of time.

    This is “Sunday”,
    the silence of light and shadow,
    lonely but gentle,
    on the track of the Star Dome Railway,
    he is a low-pitched poem,
    gently telling of hope and protection.

  • Those who have a state of mind think of Mingchao

     

    Those who travel in Mingchao may value skills or numbers, but they don’t know that its great beauty lies in the state of mind. There are three levels of state of mind, the first is “the state of my observation of things”, the second is “the state of forgetting both things and myself”, and the third is “the state of both things and myself”. The 1.3 version of Mingchao is announced, and two new resonators – Shouanren and Youhu, can get a glimpse of their meaning in the theory of state of mind.

    Shouanren is a good healer. He uses the sound sensor as an instrument to emit diffraction, and he is still but not moving. When he moves, he soothes people’s minds. The technique he practices is not only for healing, but also for increasing the strength of his companions. However, his greatest wonder is the ability to explore, turning into a butterfly and walking, as light as a dream. The butterfly is the one transformed by Zhuang Zhou. Zhuang Zhou dreamed of a butterfly, but he didn’t know whether it was Zhuang Zhou who dreamed of being a butterfly or the butterfly who dreamed of being Zhuang Zhou. This is the “state of forgetting both things and myself”.

    She did not leave the story, but will appear in the land of “Black Coast”. The coast is where day and night meet, between dream and reality; black is the image of the dark. When it comes, it is like a faint orchid growing in an empty valley. Before you smell its fragrance, your heart is already moved.

    Glaze coral is a kind of condensation. It uses arm armor as a weapon to resonate and is both offensive and defensive. There are two techniques, one is to hurt the enemy, and the other is to help people. The extension of its skills can double the coordinated attack of teammates. This is the so-called “using my heart to help others to achieve my own virtue”. Glaze is porcelain, which is smooth and firm; coral is jade, hidden in the water. Look at its name and know its nature, and you will know that its beauty is not in vain.

    Someone asked: It is just a corner of the game, why talk about the realm? Answer: No. The game is the dreamland of modern people. It is the place where thoughts are entrusted and emotions are placed. It cannot be imitated by a single tree or stone. The role is the transformation of dreams and the shadow of people’s desires. Therefore, the healing of the shore guards is the comfort of contemporary people, and the cooperation of Yuhu is the belief of the group.

    The upper card was opened on September 29th, and the lower card was opened on October 24th. The upper and lower pools are divided, just like the ancients made rituals and music, in order and without disorder. In the meantime, there are Taoqi, Yangyang, Chixia, Jiyan, Sanhua, Motfei and other people, like a gathering of heroes, with different styles. And weapons such as Xingxu Harmony, Yongsu Collapse, Canglin Qianzhang, etc., are not just in vain, but all contain the meticulous thinking of art.

    As for the matter of storing value, there is a platform called Treabar, which is fast and profitable, and can save 20% of the cost. Some people say that it is a mundane matter and not worth mentioning. However, a gentleman does not look down on profit, and does not reject the near because of the far. This is the way to be practical. If you can make the corner you want to be realized, isn’t it the choice of “gaining something and losing nothing”?

    Today’s players mostly live in the realm of things, either enjoying their skills or showing off their shapes, but no one sees the realm. Therefore, it is said: Those who can see its shape can see the joy of the moment; those who can think about its meaning can get the feelings of the whole life. The ancients said: “Go up to the high building alone and look at the end of the world.” I hope that you will not only see the numbers and graphics in the realm of Mingchao, but also swim in the imagery and experience the sea of ​​spirit.

    The shore guard is like the sound of the piano under the moon; the glazed coral is like the shadow of plum blossoms in the snow. Therefore, Mingchao is not only a play, but also a poem in a dream.

  • Virtual consumption and identity construction: a semiotic interpretation of KFC on the battlefield of Erangel

    In an era where virtual and reality intertwine, the game world is no longer a simple entertainment space, but an important field for social relations, identity recognition and cultural expression. PUBG’s Erangel map has ushered in an interesting cultural intervention: KFC’s official landing, which is not just a simple event of commercial implantation, but a profound practice of consumer culture, symbolic interaction and player subjectivity.

    First, from the perspective of semiotics, as a representative of global fast food culture, KFC’s red and white signs and fried chicken meal appear in Erangel, giving this war-torn map a new cultural meaning. Players are no longer just “chicken-eating” warriors for survival, but also become consumer subjects. Through the act of “ordering”, they participate in the symbolic exchange between the game and reality. The design of the self-service ordering machine allows the player’s game nickname to appear on the order number screen, which is not only a confirmation of identity, but also a manifestation of subjectivity – the player’s existence is recognized and shaped by the game world and the brand.

    Secondly, the functional transformation of KFC’s food in the game – the whole family bucket corresponds to the first aid kit, French fries replace bandages, and drinks symbolize energy drinks – reveals how consumer items are given new meanings and uses. The “food” here is no longer a simple source of nutrition, but a symbol of action ability and part of the survival strategy. Through such a design, the game interacts with real-life consumption behaviors, strengthening the physical and emotional experience of players in the game.

    Furthermore, this design reflects the interactive structure between subjects in modern digital culture. As the subject, players constantly negotiate their identities and behavior patterns in game rules, brand placement and community interaction. The limited use and stage unlocking of the self-service ordering machine not only controls game resources, but also stimulates players’ strategic thinking and cooperation possibilities. This mechanism design reflects the tension between digital governance and player autonomy, and also reflects how individuals in modern society seek freedom and expression within institutional restrictions.

    More importantly, this cross-border cooperation reflects the fluidity and diversity of consumer culture. KFC’s brand image is no longer limited to the real restaurant space, but extends a new social relationship network through the game space. Players are not only consumers, but also cultural producers. They participate in the re-creation of brand stories through game interactions. This phenomenon reflects the transformation of the relationship between brands and users in contemporary culture, from one-way communication to co-creation interaction.

    In addition, KFC’s banners cover multiple maps and take-off planes, which can also be understood as a symbolic spatial expansion, reflecting the expansion and penetration of modern capitalism in virtual space. When players wander around different maps, brand information is everywhere, becoming an invisible social existence, affecting players’ cognitive and behavioral patterns.

    From the perspective of gender and identity, this design also has its unique significance. The diversity and fluidity of gender identity in the game allow players to express their personality and desires in their consumption behavior. By choosing to order and use food, players achieve self-care and body repair behaviors, which are both physiological, psychological, and social. It breaks through the restrictions of traditional games on the body and sex, presenting a more complex and delicate subject experience.

    In summary, KFC’s landing in Erangel is not only a commercial cooperation, but also a microcosm of identity recognition, consumption practice, and social interaction in digital culture. It shows how contemporary game space has become a platform for the intersection of multiple cultures, and also reveals the complex process of players as subjects constantly constructing themselves in the digital environment.

     

  • Version 2.7 of “Honkai Impact 3: Star Railway”: Meeting in the void and disappearing in time

    Every game update is like a silent farewell – you know it’s coming, but you always miss something. The 2.7 version of Collapse: Star Railroad may have been a destined encounter for some people. But these characters, their existence, seem like phantoms passing through the fog, although visible, but untouchable.

    Sunday is such a simple name. Behind its name, there is no excessive decoration and suggestion, but it hides a layer of obscure sadness. He stood there, like a passer-by who never lingered, with a bizarre track behind him. His existence is like a part of time, and he always seems to miss the most important moments, leaving you with a slight emptiness and reluctance. He is a character with imaginary attributes. Perhaps it is this “unreal” existence that makes him always stand far away in the world of the game, like a person carrying fate, walking too fast and missing people’s eyes.

    What exactly is Sunday? On this endless train, we meet in a hurry and leave in a hurry. Perhaps he is just a symbol, a symbol representing “nothingness”. He comes from Tongxie Fate, the seemingly insignificant branch of fate. But we can’t escape, and everyone loses himself in the choice. You thought he would be a fighting hero, but he had already decided not to go to the battlefield. This character seems to be a silent footnote left by the screenwriter-we all disappear in waiting, looking for the meaning of that moment in the long river of time.

    Then there is Tingyun-she appears in your sight, like a beam of sunshine illuminating the corner you have forgotten. Tingyun disappeared for a long time, like a lost memory, gradually forgotten. However, her return, like the repetition of the tide, quietly invades your heart with an irresistible force. Her fire is not a blazing flame, but a silent burning-warmth that will not consume everything. She is a fire-attributed character with a vain destiny. The moment of her return is like some subtle changes in time, hidden behind every look of hers.

    When she appears, you feel that you have also returned to the starting point in an uncertain time and space. Her changes are like an unsolvable mystery. Nine-tailed fox? What is her relationship with those gorgeous legends? She disappeared for so long, but you can’t help wondering, what made her stop and reappear in front of you? There are too many unsolved mysteries about Tingyun, just like her name, which is always unresolved. You ask yourself, what is she? Is she a symbol of the past? Or an image of the future? There is no way to know all this, you can only wait, and unknowingly, she slowly changes you.

    Time always slips away from us quietly. These characters in the game have long surpassed the definition of “game characters” they should have, as if they are some old lovers, standing beside you, but never recognized. You draw cards repeatedly, meet these virtual characters repeatedly, and look for the lost part of yourself. In this world full of choices and waiting, you finally understand that drawing cards is just a game about fate. All choices are actually destined. What remains is just waiting and acceptance.

    These characters are like those unfinished stories. They are never complete and never meet any expectations, but you still have to find something in them. Maybe it’s loneliness, or maybe it’s some unexpressible emotions. Sunday and Tingyun, they are just part of the game, but they have far exceeded the boundaries of the game. They are the words in a book that you accidentally flipped through one afternoon, warm but uneasy. Perhaps, you will continue to wait for the arrival of a new character in the next update, but a certain void deep in your heart can never be filled.

    The update of version 2.7 is like a gust of wind, blowing past your ears, leaving some silent marks. And these characters may just be people who pass by in a hurry, staying for a short time, but taking away part of your memory. You hope they stay, but they never stay – just like the last scene of the movie, blank, silent, but still touching the heartstrings.

     

  • Dreams of Teyvat: Whispers of the Four Elemental Spirits

    The wind of Teyvat, gently, with a hint of hazy fragrance, brushes across the lake and across people’s hearts. Here, it is a fantasy world where four elements interweave, and it is also a stage where fate is entangled. Version 4.1 unfolds slowly like a nightmare, and the four protagonists, like the creators of fate, slowly walk into this hazy world.

    Neuvilet, the guardian of water, his figure is looming in the moonlight, like a ghost cruising in the abyss. His sword, with coldness and moisture, cuts through the night sky, and water droplets scatter in the air, with unspeakable loneliness. He is not a simple warrior, but more like a lonely poet, pouring his emotions into the ripples of water. Every sword, every swing, is a gentle sigh for the past.

    The flame girl Walnut, bright red as blood, blooms with a bewitching light. She is a ghost deep in the alley, with a strange smile, like fire but fragile. Her flames burn darkness and people’s hearts, confusing and lost. Her smile is a whisper in the middle of the night, vague but elusive. Every time she explodes, it is a silent disaster, a feast with nightmares.

    When winter comes, Roy Asley appears like a frozen ghost, tapping his staff and spreading frost. His eyes are deep, as if he can freeze the flow of time. He is not cold and ruthless, but hides endless sorrow and persistence. The cold is not a weapon, but the continuation of his soul, cold and pure, like a mirror, reflecting the desolation in his heart.

    And the wind god Wendy is a soul wandering in the wind, erratic. His singing is like an echo from a distance, looming, with endless temptation and sorrow. The wind is his music and his cage. He is free, but he does not belong to anyone. His breeze took away the vows of the past and blew away the dreams of countless people. The wind blew up the dust, and there were endless secrets and mysteries hidden in the dust.

    These four souls intertwined, as if the ghosts of the four elements met in the dark night, weaving a blurred and poignant picture. Water, fire, ice and wind, each element carries an untouchable loneliness and desire.

    And “Treabar”, this mysterious market, is like a gathering place in the fog. There are countless stories hidden between buying and selling, and behind the transaction figures are the expectations and disappointments of countless people. It is the gateway to dreams and the shackles of reality. Players shuttle between them, looking for the light that belongs to them.

    On September 27th, the event opened, the rivers and lakes were like dreams, and the plot was like poetry. The new map, the new story, like a maze, layered, confusing every soul that stepped into it. Players are like wandering souls, looking for their own answers on the road of light and shadow.

    This 4.1 version is not just an update, but also a dream, a dialogue between elements and human hearts. The water of Neuvin, the fire of Walnut, the ice of Roy Astley, and the wind of Wendy are all symbols of human nature and destiny. They intertwine and entangle with each other, and finally converge into an endless sigh.

    This is true for the rivers and lakes, and so is life. Who can get rid of the invisible chains, and who can find a ray of light in the wind and rain? The story of Teyvat is waiting for you to join us, to uncover the layers of fog and explore the unspoken secrets.