Names are like water, characters are like night

Sometimes, the appearance of a character is like a crack in memory. You are not sure what they will bring – comfort, confusion, or short-term salvation. But you know that in this city called Fontaine, on the dotted line of version 4.5, they will appear one after another, like an inescapable narrative in fate.

You stand on the shore, watching the wind sweep across the water. The light is cold, and the days are cold. But one night, the information was delivered silently – they came. It was not sudden, nor destined, but the kind of inevitability you should have guessed long ago, like a long-forgotten shadow in a dream suddenly whispering your name.

Chizhi, the first name mentioned. She belongs to rock, a stubborn element. She holds a one-handed sword, silent, focused, and slightly distant. She won’t say a word to you, but you will know that her existence is more specific than language. It’s like many years later when you remember an earthquake, what you remember is the moment when the ground trembles, not the report of the disaster. She stands on the edge of your world, not breathing, but brings you a deep sense of security.

Then there is Sigwen. She comes from water, holds a bow, and is another cold light body among the five stars. Her name itself is like the condensed water vapor on the lake, which cannot be described, but can only be felt. She does not exist for fighting, but more like using her silence to fight against some deep emotional collapse. You will see the rain in the distance in her eyes, a geography that you have never been to but is extremely familiar with.

The third name is the summoner. This title is like her identity, cold and sacrificial. She controls fire and holds a long-handled weapon. Her appearance is like you burning a diary in the middle of the night, a farewell that you cannot say. She does not promise anyone, she just stands between light and ashes. You can’t get close to her because she is too hot and will burn you, but you can’t leave her because she illuminates all the darkness that you can’t clarify.

Finally, there is Clorinde. Thunder element, one-handed sword user. She is the most difficult to understand among the four. She walks in front of the rainstorm and will not stop for anyone. You think she only belongs to the battlefield, but in fact she belongs to the dream of the silent. Her power comes from loss, not gain. This makes her existence itself contradictory – hard but sensitive, destructive but longing for order.

Four people, four kinds of silence.
They don’t belong to anyone, nor do they try to please any viewer.
They just come, like the change of seasons, like you suddenly wake up at four in the morning, feel that the whole world is still, but you are still there, remembering those unfinished sentences.

You ask, when will these characters be implemented?
4.5 is a starting point, and the order behind is not important. What matters is whether you are willing to wait, in such an era of information fragments, for a moment that truly connects with your soul.

In reality, you may be anxious about things like raw stones and creation crystals. It doesn’t matter. If you need an outlet, a way to make resources and time reasonable, you can choose Treabar.

It is a neutral platform, without emotions, without evaluations, but just calmly and efficiently providing what is needed. It is like a kind of trading market – you pay a little, and then get the characters, scenes or equipment that you can’t touch for the time being. It won’t tell you “worth it” or “not worth it”, it just stands there for you to choose.

This is not an advertisement. This is a realistic fulcrum you need when you decide to go into a deeper story.

The story is not over. They haven’t arrived yet. But you know that some names, once heard, will stay in your heart forever, like a river that dives into the darkness and flows quietly.