Dear travelers, today’s sky is particularly clear. Let’s explore the news worth our attention today. First of all, the PV animation of the new joint work “Codename K: The Raiders” of the original god was just released yesterday. The costume of Kavi and El Haisen was actually made into a model. This is really a well-made masterpiece. By the way, it’s not too late to release the skin after you have the model, right?
There are many highlights in this animation PV, such as Kavi’s big move voice “project begins”, El Haisen’s companion’s “no surprise” when the health value is low, the prism animation of Haige’s big move, the key outline of the two, and El Haisen’s character who gets off work on time and never wastes internal energy, as well as the “surface plan” and “luring the tiger away from the mountain” in the agent operation, etc. These details make people feel that the production team is very attentive. At the end of the plot, KFC Grandpa would rather blow himself up than sell these two characters, which shows that the official determination is extraordinary.
Then, the highly anticipated 5.8 preview live broadcast was also held recently. The live broadcast will be held at 8 pm on July 18th. The new character Inef has been officially announced. The card pool is arranged as Inef + Sitrali in the first half, and Chaska + Marani in the second half. As a member of the new system, Inef is recommended for players who want to try new gameplay. In addition, 5.8 will open two new maps, Summer Activity and Sea of ????Silence, and familiar characters will also return. The two new skins have been confirmed to be Bennett and Ye Lan. Bennett’s skin has been unpacked and the appearance is very delicate.
The good news is that the design draft of Ye Lan’s 5-star skin has been circulated on the Internet. The overall image does fit the new world mission plot of 5.8. The transparent cloak and mask behind him look mysterious and light. In the skin plot, in order to investigate the case, Ye Lan cooperated with the traveler and had a series of battles of wits and courage with the criminals in Fontaine. I believe that Ye Lan with a new skin in 5.8 will bring us a brand new and exciting plot.
In addition to Ye Lan, the portraits and modeling renderings of the two characters, the girl and the puppet, were also exposed recently. It is currently confirmed to be a secondary creation. However, it is worth noting that the girl and the puppet will appear in version 6.0, and the girl will be the main character of the next version, with independent character legend tasks and short plots. It is expected to enter the pool in the first half of 6.3, positioned as a water-based spear major C, and the puppet is expected to wait until version 7.0 before it will be implemented.
In addition to the girl and the puppet, the two executives, the doctor and the rich man, will appear in version 6.3, and the Xumi burning tree plot will be implemented during the period of Dr. Nordkalai’s week! In addition, Du Lin’s temperament and mentality are not suitable for the setting of children, so he will be replaced by Hua Jiang’s voice. Next year’s New Year 5-star skin is confirmed to be Navelette, and Navelette’s plot will continue to be enriched at that time. Today’s news is here. If there is any latest news, I will inform you as soon as possible. Interested players may wish to pay more attention to avoid missing the latest information!
Tag: Zenless Zone Zero
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Treabar-Genshin Impact 5.8 preview confirmed, Ye Lan skin design draft exposed for the first time, what are the highlights of the girl puppet portrait?
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Chasing the fragments of memory and freedom in the wind of the Star Dome Railway
Feng Jin, that name is like a silent wind, sweeping across the wasteland of the Star Dome Railway, leaving elusive traces. She is not only a messenger of the wind, but also a walker of memory. In the upcoming 3.3 version, she is like a lonely bird, carrying a heavy past, trying to break free from the shackles of fate and find her own freedom.
Her growth is like a crack carved by the wind, sharp and secretive. In order to awaken this daughter of the wind, pioneers need to collect the fragments scattered in time: the flesh of fear, the chest of courage, the body of glory, and the era of a cup of drunkenness. Each piece of material is a fragment of a memory, reflecting the fragmentation and reconstruction of the world she lives in.
56 pieces of “fear crushed flesh and blood”, like the whispering shadows of the night, cover her fragile body. Fear is not her enemy, but a mirror, reflecting the desolation and struggle deep in her heart. It is in this shattered fear that her soul begins to glow with a cold light.
71 pieces of “courage tearing the chest” are her strength to fight against fate. Courage here is not a passionate catharsis, but a kind of tenacious silence, a determination to penetrate the darkness. She stood against the wind with her broken chest, and never fell down despite the raging storm.
73 pieces of “glory baptizing the body” are the dignity and self she still maintains after years of baptism. Glory is like dust on the Star Dome Railway, which is easy to disperse and pass away, but she tries to pick up those fragments and weave them into a piece of armor to protect herself and warm the lonely journey.
And that “a cup of drunken time”, 65 pieces of materials, with intoxication and confusion, are the medium for her to talk with time. It comes from the shadow of the “Pinoconi Grand Theater”, those corners forgotten by time, recording the past that Feng Jin does not want to forget. She is intoxicated here, and she is stronger when she wakes up.
Her exclusive light cone “May the rainbow stay in the sky forever” is like the rainbow in the sky that never disappears, symbolizing hope and eternity. Upgrading this light cone requires the accumulation of a large amount of materials, and each fragment condenses her hard work and desire. The light cone is not only a symbol of strength, but also a brand of her soul.
Feng Jin’s road to breakthrough is to question and transcend herself again and again. From level 20 to level 70, every step requires the support of courage, fear, fragments of glory and credit points. This is not only the growth of the character, but also a metaphor for her struggle with fate, and a trial for her to find herself in the wind.
Her trace materials are like the gravel under her feet, recording every trace she has stepped on. The seeds of thought, the sprouts of manas and the Alayahua are the soil of her soul and the flowers she blooms in the wilderness. Those “remaining sounds of the same wish” and “footprints of fate” are the echoes of her resonance with the Starry Sky Railway and the poetry of her life.
This road of growth is lonely and long. Feng Jin is like a wandering poet, writing the chapter of her heart. Her wind is not a gentle caress, but a sharp blade that cuts through reality, cold and resolute. She teaches us how to find fragmented freedom in a broken world, and how to light a weak lamp in the darkness.
As pioneers accompanying her, we also reshape ourselves in her growth. The collection and breakthrough of those materials are like a dialogue between us and ourselves, a reverence and reflection on life. Feng Jin’s story is not only a journey in the game, but also a silent poem, an ode to loss, struggle and hope.
May the wind on the Xingqiong Railway take away our confusion and fear, leaving us with tenacity and light. May Feng Jin’s light penetrate the fog of time and space and illuminate our way forward. Her wind hides the secret of freedom and the dreams deep in the hearts of each of us.
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From the complexity of Mingchao Xiakong’s materials to the subtle influence of game mechanisms on players’ psychology
Mingchao is a dazzling new star in the current game industry. Xiakong, a new five-star resonator, is like a carefully planned art performance, with complex materials and ingenious designs like chess. The various materials required, such as low-frequency tidal eclipse sail cores, medium-frequency tidal eclipse sail cores, and even burning phosphorus bones and golden wool, all reveal the game designers’ precise grasp and subtle control of players’ psychology. The article aims to analyze how the hidden game mechanisms behind these complex materials subtly affect the behavior and mentality of players.
Xiakong’s materials are summarized and the number is amazing. 29 low-frequency tidal eclipse sail cores, 40 medium-frequency tidal eclipse sail cores, 52 high-frequency tidal eclipse sail cores and 61 full-frequency tidal eclipse sail cores are like a group of notes, composing a symphony of player growth. Special materials such as burning phosphorus bones and golden wool are the finishing touches, giving the game mystery and challenges. Such complex development requirements are far from a simple accumulation of numbers, but a mental trap carefully arranged by the designers – in the game of desire and patience, players are invisibly guided to a deeper immersion.
First, the hierarchical progression from low frequency to full frequency tidal sail core is like the gradual increase of life experience. The initial low frequency is like a young boy, simple and easy to obtain; the high frequency and even full frequency are like a wise man who has seen the world and is difficult to obtain easily. This layer-by-layer progression not only satisfies the players’ gradually increasing sense of achievement, but also builds a barrier of difficulty invisibly, prompting players to invest more time and energy. This design is actually a dose of “psychological orientation medicine”, which makes people willing to pay for the game like long-term labor in reality.
The acquisition of the burning phosphorus bone is quite symbolic of the sighing ancient dragon. The name of the sigher itself carries a bit of sadness and helplessness, and players need to pay sweat and even frustration to fight for this thing, just like the struggle and pain in the pursuit of life. The scarcity and purchase restrictions of the Golden Fleece reproduce the limited and competitive resources in modern society. Players replicate the contradictions and conflicts of real life in this virtual world.
In terms of the development of special weapons, it reveals the meaning of “discipline” in the capital game. The level progression from simple to special shackles is not only a test of the player’s patience, but also like shackles, symbolizing the limitation of the player’s freedom. The high demand for high-purity crystallized phlogiston and the expenditure of massive shells all show the real allegory of “resources are power”. Players want to get powerful equipment, only to pay more. This process deeply reflects the universal law of “benefits and sacrifices” in modern society.
Talking about the complexity of the resonance circuit material, it covers the four-level advancement of crystallized phlogiston and the rare challenge of “iris blooming day”, which is actually the designer’s test of the player’s patience. If players want to shape the summer sky to the peak, they must wear down their will in day-to-day challenges, which not only satisfies the desire for achievement, but also has to face the long and boring. This kind of “pain and happiness” design undoubtedly strengthens the stickiness of the game and the players’ sense of dependence.
In addition, the special “stuffed meat tofu” buff effect in the game, although it gives players convenience on the surface, actually prompts players to intensively brush materials within a limited time, strengthening the sense of urgency of time and anxiety about resources. This design technique is nothing less than a microcosm of “efficient anxiety” in modern life, reflecting the rapid and fragmented rhythm of contemporary society.
The setting of recharge discounts and discount codes is the key bridge for the conversion of real currency and virtual currency. Players pay real money to improve the game experience in exchange for growth and pleasure in the game. This behavior is both a self-investment and obedience to the game mechanism. The discounts on the Treabar platform are considerate, but they are also a means to maximize commercial interests. While enjoying the convenience, players have to be coerced by the capital game.
Overall, the complex material system of Mingchao Xiakong is by no means a simple game development strategy, but an exquisite psychological battle. Designers successfully bring players into a cycle of “investment equals expenditure” through progressive material requirements, the creation of scarce resources, the setting of time pressure, and the guidance of the monetary system. In this cycle, players experience the construction of self-worth and also feel the invisible constraints of consumerism.
This is the double-edged sword of contemporary game design: it not only stimulates players’ desire to participate and sense of accomplishment, but also makes them fall into the complex exchange of “material-time-money”. Mingchao Xiakong is the product of the fusion of this era spirit and game mechanism. It brings players not only the fun of fighting and adventure, but also the metaphor and reflection of modern social culture.
If we can clear the fog behind the accumulation of materials and see the ingenuity of designers and the struggle of players, we may be able to more deeply understand the invisible boundary between games and reality, and the role played by humans in it.