The development of a character, if you remove the emotional rhetoric, is ultimately a process of “structural design”. Chun, the annihilation resonator who appeared in version 1.4 of “Mingchao”, can be compared to the “main load-bearing component” of the beam-column system in architecture in the game’s combat system. She is not decorative, but a highly functional existence.
First, let’s look at her positioning. Chun is a five-star limited main C, uses a swift sword, and has the attribute of annihilation. Its core mechanism relies on the linkage of high-frequency basic attacks and resonance skills. This output method does not rely on a single point burst, but relies on continuous input to accumulate “structural damage” over a period of time, which is very similar to the “accumulation of force without appearance” embodied by the mortise and tenon system in ancient wooden structures.
Her skill system should be regarded as a framework structure with clear functional divisions. The skill priority is: resonance skills = resonance circuit > resonance liberation > normal attack = variation skills. This order is just like the priority consideration of load-bearing walls, non-load-bearing walls and decorative lines in construction. The former determines mechanics, while the latter adds details. If limited materials are invested, the “load-bearing parts” should be built first.
In terms of weapons, Chun’s exclusive weapon “Caichun” has the superposition effect of critical hit rate and basic attack damage, which is a “mechanical core” tailored for its output mechanism. If this piece is not available, you can also use “Qian Gu Wei Liu” or “He Yi Liu Ming”. The former enhances the circulation efficiency, and the latter increases the output threshold. Both are options that conform to the “alternative support principle”. Primary buildings use bricks and wood, while fine works are carved with beams and painted with buildings, and the principle is the same.
The sound skeleton system constitutes Chun’s “finishing layer” and “functional node”. The “Shen Ri Jie Ming” set can form a progressive annihilation damage structure in the output action, just like the force transmission of the eaves stacked in the middle of the hip roof. The output methods of the two Shenghai, “Wuwangzhe” and “Wuguanzhe”, are different, but they both follow the principle of evenly distributed force and concentrated time, so as to achieve the “critical ballast” of peak output in a short period of time.
The attribute distribution also needs to be targeted. The four-cost Shenghai chooses critical hit rate or critical hit damage as the key parameter; the three-cost configures annihilation damage or attack power as secondary support; the one-cost position stacks attack power to ensure the basic damage amount. The order of sub-items pays attention to “reasonable structure”, with critical hit rate and critical damage first, followed by annihilation damage and attack power.
Let’s look at the team structure. Chun needs to be matched with a character that can provide basic attack bonus, and “Sanhua” is an ideal auxiliary, providing 38% basic attack amplification, just like adding a stiffening rib between beams and columns to enhance the overall bearing capacity. Then use “Shore Keeper”, “Virina” and “Baizhi” to fill in the treatment function to build a set of “high-toughness team structure” that is both strong and stable.
In addition to construction, material supply is the guarantee for the completion of the project. The fast recharge service provided by Treabar is like the modular assembly in modern architecture, which saves time, optimizes processes, and improves the efficiency of development and the freedom of resource allocation in the game system, which is a key link in achieving the “completeness of the character system”.
In short, the development of Chun is not a blind stacking, but a systematic and rational design project. The beauty of her structure lies not in the gorgeous surface, but in the clear layers, reasonable force distribution, and coordinated and unified system. Constructing such a character in the game is also a pursuit of the aesthetic ideal of “unity of function and form”.